The only exception is “Donate Generously” which adds +3. Note: All tenets from tier 1 to tier 4 provide +1 to your Holy Site cap. +25 money per alliance +3 maximum holy sites That is you can get the AI to give them to you. +20 stability in territories that follow a foreign religion Also you get grievances/claims to any territory with believers in them. +10 war support when an empire refuses demands or breaks an agreement +1 land and naval movement -10% unit industry cost Indeed, the most honorable of you in the sight of God is the most pious. +10 war support when making demands +1 war support per turn when there are active demandsĥ stability from Garrisons +1 combat strength for units that are adjacent to districts and Garrisons O Humankind, verily we created you from male and female and made you into nations and tribes so that you may know one another. 25% cost of enacting and canceling civics +10 war support when winning a battle and when an opponent retreats +5 science from strategic resource deposits +25 experience when training units -1 unit upkeep cost Beware, though, because the tenets chosen by the AI will no longer be available to you (and vice versa). Religious tenets in Humankind are broken down into tiers, and you’re only allowed to choose one from each. Having more faith and religious followers allows you to unlock religious tenets. Elie Wiesel speaks at the Faith in Humankind conference, held several years before the opening of the United States Holocaust Memorial Museum.
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